Additionally, I worked with a classmate (http://olivervsmith.com/) who was developing a position-tracking analytics tool. After he'd integrating this software into my project, I was able to take a closer look at how players were approaching my puzzles.
Design, Programming, User Testing
Oliver V. Smith
The 'Circle Puzzle' project was produced in my 3rd year University research module, which I chose to spend investigating learning curves. It was developed with C#, Unity.
After creating a simple puzzle game with a variety of levels, I used a combination of surveys and analytics to iterate on how the game's difficulty progression was composed, by changing levels and adding new ones.
- Applied research in User Experience design, particularly with difficulty progression and implicit tutorials.
- Programmed puzzle mechanics and implemented level designs.
- Used surveys, playtests, and analytics to review the game's UX.
For more information on this research, see my research blog.